Thursday, 13 January 2011

Stickfas animation

 [DRUNKEN WALK CYCLE]

 Inspirational videos




Final drunk walk cycle
Principles
* Anticipation
* Exaggeration
*Staging
*Follow through & overlapping action
*Arcs
*Secondary action



 My character's profile (Goro)
 
Inspirational sources for my four armed character came from multiple legged insects as well as one of the characters called Goro from Mortal Kombat. 


We decided for our group animation to create battle scenes in the format of the popular game 'Mortal Kombat'. Sticking to the theme of Mortal Kombat we were going to use the battle screen from the game to make it look like someone is playing. To make it more engaging we also decided to use the theme tune and sound effects from the game itself.

Inspiration Sources:



We used this video as a source to look at many different types of battle within the game, so we could incoporate some of the moves performed here into some of our scenes.


Storyboard





Final Video


The final outcome of our video was what we hoped for to an extent. We found some of the problems that we encountered were camera difficulties and computer problems, which caused us to lose time and disruption of a smooth recording, hence why we had to add a pause during the final battle sequence where the screen turns purple, we wanted to show that the screen was paused by adding typography to make it look more effective but due to lack of time we couldn't. Another problem is that the rounds are quite fast, if we had more time we could have added longer fight scenes.

I think that some of the things which worked really well are; the sounds, the life gauge on the top of the screen, the character profiles at the beginning and the final scene where the hand comes in to destroy the character, this was the first form of pixilation we used. Some of the principles we used were:
* Anticipation
*Staging
*Follow through & overlapping action
*Arcs
*Exaggeration
*Secondary action

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